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Playtest Patch 0.9.22
✨ New Features Host migration for Matchmaking 🧠 Improvements Reworked Android Behavior; Androids will now search rooms properly for players. They have better tracking and monitoring of the previous room their target was in. Objectives have been reworked to better support scalability for future objectives. Increased default volume for in-game proximity voice chat. 🐛 Bug…
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Playtest Patch 0.9.21
✨ New Features Collections menu has been expanded to now include Secrets, Achievements, Manifests, and Codex Entries. 🧠 Improvements Reworked hunter vision implementation for Mimics. New camera view for when getting killed. Stomp animation added for Mimic being killed by the Android. Added extra sound effects to number of interactions such as lockers. 🐛 Bug…
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Playtest Patch 0.9.20
🧠 Improvements Pinging a player will now increase suspicion by 0.3 (up from 0.1) Pings now have a cooldown of 5.0 seconds (up from 2.0 seconds) Adjusted audio levels for ambient tracks. Adjusted lighting in some areas in Icarus map. Mimic skin integrity will now drop at a slower rate but with a lesser top-end…
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Playtest Patch Notes – 0.9.19
✨ New Features Matchmaking; updated and improved flow into matchmaking into random matches. Private Lobby; Create and host private lobbies that you can then invite friends and/or share a room code to allow them to join. 🎮 Gameplay Changes Lockers can now be randomly locked/unlocked with a new light indicator on its mesh. 🧠 Improvements…
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Playtest Patch 0.9.18
🎮 Gameplay Changes Whilst in Mimic form, you periodically alert the Android to your location. The period between these alerts decreases the longer you remain in Mimic form. This encourages the Mimic player to not remain in their Mimic form and to return to human form. 🧠 Improvements Improved the range of proximity chat to…
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Playtest Patch 0.9.17
✨ New Features Upgraded to UE5.7 Added proximity chat 🎮 Gameplay Changes Mimic player begins with 2 energy instead of 3 🧠 Improvements Android AI will not target recently attacked crew members Player pings now have a cooldown associated to them, variable to the target that they are pinging. Reworked Sus calculation and backend systems…
