




Online Multiplayer Survival Horror & Social Deduction Game
Uncover who you can truly trust as you work together to escape and survive. But stay alert; appearances can deceive. Anyone could be the Mimic, an alien lifeform hiding in plain sight… or an Agent serving a shadowy corporation with ulterior motives.

STALK YOUR FRIENDS AS THE MIMIC
As the Mimic, your objective is simple: blend in, survive, and escape alongside the others. At any moment, you can shed your human disguise and reveal your true, horrifying form. Stalk the survivors, strike when the time is right, and lay your eggs to ensure your survival.
BEWARE THE ANDROID
A relentless android stalks the ship, hunting anything that moves. But it isn’t just a threat; you can manipulate it and turn its deadly focus onto other players. Once unleashed, this unstoppable force won’t rest until all life onboard is erased.


HIGH DEFINITION HORROR
Built in Unreal Engine 5, Mimic delivers striking visuals and high-fidelity immersion.
With a dynamic music system and innovative multiplayer horror design, Mimic brings the tension and atmosphere usually reserved for single-player experiences into a fully multiplayer setting.

NEWS
Stay updated with the latest news and announcements
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Patch 1.0.5 – November 5th 2026
Adjusted spawning behavior of the mimic form to lessen clipping through floor on transformations. Removed the flashlight from the omen character. Clients should now be able to respawn at the Mimic egg correctly upon death. Changed layout of Electrical room to more clear, reduced number of server farms in the room. Added decals to floors…
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Patch 1.0.4 – November 1st 2026
Audio settings should now affect master, music, and sfx channels correctly. All settings in all menus now autosave, save button has been removed. Saved settings are immediately applied at the launch of the game. Objective marker color has been changed to orange/yellow to improve visibility for players.
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Patch 1.0.3 – October 29th 2026
Fixed it so when hitting escape when using the keypad or any minigame will close the minigame/keypad UI. Pausing the game will now hide/unhide the player HUD accordingly.
