Playtest Patch 0.9.20

Pinging a player will now increase suspicion by 0.3 (up from 0.1)

Pings now have a cooldown of 5.0 seconds (up from 2.0 seconds)

Adjusted audio levels for ambient tracks.

Adjusted lighting in some areas in Icarus map.

Mimic skin integrity will now drop at a slower rate but with a lesser top-end value.

Bug Fixes

Affix menu can now be closed in private lobbies.

Character select’s back button will now return you.

Valves in H. Lab now display a progress bar.

Oxygenator can no longer be interacted with if not relevant.

Returning to Lobby will now return you to the correct lobby.

Doors now recognise Androids correctly and won’t shut in their face.

Steampipes burst as intended.

Launch Control desk now lets you start the launch procedure if cables are one of the objectives.

Corrected a collision issue for Mimic form characters related to 3D widgets.

Objective markers will now point to current nearest related actor.

Corrected replication of the correct chemical solution with gas cannisters.

Gas cannisters will now have the correct pickup message.

Android NPC should no longer get stuck at the start of a round.

EOS sessions are destroyed when leaving a lobby.

UI / Visual Updates

New objective markers for the electrical units for when they get knocked offline.

Audio Settings Mic Input now displays correctly.

New objective markers available for pipes and H.Lab assets

New objective markers for the launch controls when ready to launch

Agents can now see the location of the Android on the minimap