Playtest Patch 0.9.17

New Features

Upgraded to UE5.7

Added proximity chat

Gameplay Changes

Mimic player begins with 2 energy instead of 3

Improvements

Android AI will not target recently attacked crew members

Player pings now have a cooldown associated to them, variable to the target that they are pinging.

Reworked Sus calculation and backend systems

Altered music to be centred around the Android and the chase status.

Added interactable lockers

Corrected collision issues found in the Icarus map.

Bug Fixes

Fire Extinguishers audio no longer plays for every player.

First Aid Cabinet can be interacted with.

Pause menu functionality has been returned.

Corrected traces for Mimic limb placement

Corrected collision settings for Android occlusion volumes

Fixed issues pertaining to the animations used for the Android attacks.

Fixed interactions with cable connectors.

Android AI target calculations have been corrected.

Energy counters now show correctly on the Mimic action button on the HUD

Mimic hisses should not be heard by all players regardless of their location relative to the Mimic.

Performance

Now supports DLSS 4.5, can be configured in the game’s settings menu.

Optimised collisions details for static meshes in Icarus.

UI / Visual Updates

Escape shuttle no longer shows outline effects

New UI for action buttons

Ping button now visible and displays cooldown bar

Added UI button display for opening the map

Community Notes

Thanks for all your feedback and bug reports! Keep them coming via:

Steam Discussions

Discord: discord.gg/92hZtYXqXm

Website: playmimic.com

Thanks for playing Mimic! More updates coming soon.